3D Cosmic AI Audiovisual Engine OS

COSMOSCAPE.AI

An AI audiovisual OS that builds everyone's Cosmos Landscape in real time — from the universe and nature to humans and machines.
“Where do we come from? Who are we? Where are we going?”
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What is COSMOSCAPE.AI?

16 years of AI soundscape research,
woven into a single cosmic audiovisual universe.

COSMOSCAPE.AI is the cosmic AI audio-visual storytelling project of electronic musician and media artist seungsoon park (Radiophonics). It expands the cosmological language first introduced in the 2010 EP 〈Cosmos〉 into a spatial-computing, procedural generative AI universe. Each viewer generates their own universe through their own contemplation — an audiovisual landscape where no two people ever see the same cosmos.

VALUE CHAIN 1 · MUSIC

Cosmos Trilogy IP

A 15-track cosmic audiovisual work carrying the artistic language, narrative world and sonic identity of COSMOSCAPE.

VALUE CHAIN 2 · TECH

cosm.os engine

An agentic 3D AI audio-visual soundscape OS that turns music into spatial scenes, worlds and performance cues.

VALUE CHAIN 3 · BUSINESS

Performance / Exhibition

A live and installable format for presenting the work through immersive stages, exhibitions and partner platforms.

The cycle begins with music, is expanded by technology, and becomes a performance/exhibition format that can travel across venues, festivals and platforms.

The Engine

cosm.os — agentic 3D AI audio-visual soundscape OS

An agentic AI operating system that, from input (text · image · seed audio) to output (audio · visual · lighting), understands the artist's narrative intent and reads the state of the performance space to make real-time directorial decisions. It unifies an LLM for narrative and emotion with an LWM for space and world-state.

01 · MULTIMODAL

Neuroscape V2 Agent

Converts text, image and audio into four paired-axis coordinates (point–line–plane · particle–wave · annihilation–genesis · dimension) plus auxiliary context (density · tempo · tone · energy).

02 · SYNTHESIS MAP

Parametric Sound Design

Maps axis coordinates to granular, wavetable, FM and spectral synthesis parameters — outputting creator-tweakable synthesis parameters (the core in-house model).

03 · SPATIALIZE

Spatial Sound Arrangement

Auto-places the position, trajectory and reverb of sound objects in an HOA / Dolby Atmos 7.1.4 environment (8ch and up).

04 · ORCHESTRATION

cosm.os Orchestration

An agentic OS that unifies audio, visual and lighting control over OSC/MIDI/DMX, including a Visual Mapping Layer.

cosm.os is currently built on top of the NEUROSCAPE engines.  v1 (8-channel soundscape) · v1.1 (mixedscape quad editor) · v1.2 (Dolby Atmos spatial objects) · v1.3 (World Labs 3D worlds) — composed and driven per track in the cosm.os Engine 0.1 Beta ↗, and explorable engine-by-engine in Demos below.
LLM + LWM AxisMapping SoundParam SpatialOut VisualBridge TouchDesigner · Unreal · 3DGS · ComfyUI
The Work · feat. Radiophonics

COSMOS TRILOGY

A three-part immersive audiovisual performance exploring the birth, expansion, collapse and rebirth of the universe through sound, image and AI narrative. All 15 tracks in Dolby Atmos 7.1.4ch · with a musicDNA (BlockMusic) structure, cosm.os performs endless AI remix live.

COSMOS visualPART I

COSMOS

CONCEPTDifference & Repetition
ARCDiscovery · Awakening
ENDLESS UNIVERSE visualPART II

ENDLESS UNIVERSE

CONCEPTString Theory · Multiverse
ARCExpansion · Infinite Drift
WHITE HOLE visualPART III

WHITE HOLE

CONCEPTTime Reversal · Regeneration
ARCReversal · Rebirth
LISTEN Apple Music ♫ Spotify Dolby Atmos · 15 Tracks
Network

Partner with

Validating cosm.os and the Cosmos Trilogy on the international stage, atop a global collaboration network across technology, industry, science and art.

Neutune
Ircam
Krea.ai
Neutone
NU Festival
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