16 years of AI soundscape research,
woven into a single cosmic audiovisual universe.
COSMOSCAPE.AI is the cosmic AI audio-visual storytelling project of electronic musician and media artist seungsoon park (Radiophonics). It expands the cosmological language first introduced in the 2010 EP 〈Cosmos〉 into a spatial-computing, procedural generative AI universe. Each viewer generates their own universe through their own contemplation — an audiovisual landscape where no two people ever see the same cosmos.
Cosmos Trilogy IP
A 15-track cosmic audiovisual work carrying the artistic language, narrative world and sonic identity of COSMOSCAPE.
cosm.os engine
An agentic 3D AI audio-visual soundscape OS that turns music into spatial scenes, worlds and performance cues.
Performance / Exhibition
A live and installable format for presenting the work through immersive stages, exhibitions and partner platforms.
The cycle begins with music, is expanded by technology, and becomes a performance/exhibition format that can travel across venues, festivals and platforms.
cosm.os — agentic 3D AI audio-visual soundscape OS
An agentic AI operating system that, from input (text · image · seed audio) to output (audio · visual · lighting), understands the artist's narrative intent and reads the state of the performance space to make real-time directorial decisions. It unifies an LLM for narrative and emotion with an LWM for space and world-state.
Neuroscape V2 Agent
Converts text, image and audio into four paired-axis coordinates (point–line–plane · particle–wave · annihilation–genesis · dimension) plus auxiliary context (density · tempo · tone · energy).
Parametric Sound Design
Maps axis coordinates to granular, wavetable, FM and spectral synthesis parameters — outputting creator-tweakable synthesis parameters (the core in-house model).
Spatial Sound Arrangement
Auto-places the position, trajectory and reverb of sound objects in an HOA / Dolby Atmos 7.1.4 environment (8ch and up).
cosm.os Orchestration
An agentic OS that unifies audio, visual and lighting control over OSC/MIDI/DMX, including a Visual Mapping Layer.
COSMOS TRILOGY
A three-part immersive audiovisual performance exploring the birth, expansion, collapse and rebirth of the universe through sound, image and AI narrative. All 15 tracks in Dolby Atmos 7.1.4ch · with a musicDNA (BlockMusic) structure, cosm.os performs endless AI remix live.
PART ICOSMOS
PART IIENDLESS UNIVERSE
PART IIIWHITE HOLE
Four engines, live now
Live demos of the four NEUROSCAPE engines that cosm.os unifies — type a word or drop an image and a soundscape, spatial audio and a 3D universe are generated in real time. (unified host · single port localhost:8788)
8-Channel Soundscape
The earliest neuroscape model — image/word → label → embedding → an AudioSet 8-channel synthetic soundscape. A faithful rebuild of the original paper's system.
Mixedscape Quad Editor
FOREST CONTRAST — an editor for mixing sound-source contrast, width and reverb directly into quad (4ch) sound art.
Dolby Atmos Spatial
Promotes the 8 channels to spatial objects. Speaker-bed + 3D-room dual view, HRTF binaural, per-channel source & mute/solo.
World Labs 3D Worlds
Word → a navigable World Labs Marble 3D world. Single-channel · 3-face cube · festival projection + sound particles.
Partner with
Validating cosm.os and the Cosmos Trilogy on the international stage, atop a global collaboration network across technology, industry, science and art.